From Silat to KENDO

4:17:00 PM



Bismillahirrahmanirrahim...Assalamualaikum wbt.
Today I just want to share some short of experience when I was in secondary school.
I used to be in SILAT MELAYU. That is silat GAYUNG.
But due to some problems..I cant end my practice until now. But as you know..silat is inetersting. It combine two world actually...real world and sometimes another world.
The movements is unique and soft but it can be faster if you always practice.
that is about my experience in SILAT.




But now...I love KENDO more than SILAT..oh no...what on earth I live now..Japan @ Malaysia..Maybe because I like sword technique. Yes..I like sword rather than KERIS. Kendo is COOL and INTERESTING. But you need to know many thing. I always hope ...I can go to japan and learn KENDO there.Yeah..my dream is I want to go to Japan. Besides doing master in Engineering, I want to learn their skill.Hahaha...that is one of my dream and I hope it can be true.hihi



There are a lot of term and word need to learn about kendo. For beginners like me...I must remember this thing.Lets remember together.hihi

KENDO/SHIAI GLOSSARY

Age-kote - when the kote is held above the pit of the stomach 
while executing a strike.

Aiuchi - when both opponents make datotsu simultaneously.

Bassoku - a penalty for an infraction or foul.

Bogu - kendo equipment.

Chudan-no-kamae - the basic ready position with the shinai pointed 
at the opponents mid-upper section.

Chui - a warning. The first chui is without penalty, afterwards 
they shall be considered penalties.

Chuken - the third contestant in a team match.

Chusen - a  winner selected by lot among the judge(s) or referees.

Chusen gachi, shobu-ari - a winner by lot (draw).

Daihyoshu-sen - playoff by representatives in a team match.

Do - the torso protector. Can be made of bamboo or other material.

Encho - an overtime or extension round in a match. Used to determine 
a winner when no points are scored during the normal match time period.

Fukusho - the fourth contestant in a team match.

Fusei-shinai shiyo - the use of an illegal shinai for a match.

Fusen-gachi - a winner as the result of a "no-show."

Fuho-koi-shobu-ari - a winner resulting from a player's illegal act.

Gogi - a consultation by the referees. Generally made when a time out is 
called during a match.

Go-No-Waza (Datotsu) - a parry to a valid datotsu made from Tsuba-zeri-ai.

Hajime - the command start a match.

Hakama - the pleated pantaloons or skirt.

Hantei - a decision made by the judge or referee for a winner.

Hantei gachi, shobu-ari - a winner by decision.

Hansoku - a foul play or illegal act. Hansokus are the following:

   -ashi-kake or ashi-barai - tripping or sweeping an opponent 
    off their feet.

   -kosei-o-gaisuru-koi - an illegal act or move.

   -jyogai - stepping outside the court line.
  
   -oshidashi or tsukidashi - unfair pushing or shoving an 
    opponent out of bounds.
   
   -shinair hanashi - dropping a shinai.

   -tsuba-zeri-ai - stalling at tsuba-zeri-ai without any 
    intention of executing a datotsu.

Hasso-no-kamae - the ready position with the shinai held 
vertically by the right shoulder.

Hikiwake - a draw decision in a match.

Igi - a protest; generally done by a team manager immediately 
after the match in quesiton.

Ippon gachi, shobu-ari - a winner by a single point in a match.

Jiho - the second contestant in a team match.

Jikaku-mushi - an insult made to a player or referee.

Jodan-no-kamae - the ready position with the shinai held over the head.


Jogai - stepping out of bounds during a match.

Kamae - the basic forward standing guard position.

Kakari - the court staff consisting of:

 -keiji gakari - scoreboard recorder.

 -kiroku gakari - score recorder.

 -senshu gakari - court announcer.

 - tokei gakari - time keeper.
Keikogi - the cotton jacket worn under the do.

Kendo-gu - the equipment used and worn by a kendoist. 
Also referred to as Bogu.

Kote - fencing gloves.

Men - the head gear or "helmet/mask."

Nihon me - the command to restart a match for the second match point.

Nito - using two shinai, short and long.

Nito-no-kamae - the ready position when using two shinai.

Rei - a bow.

Ritsu-rei - a bow at the standing position.

San-Bon-Shobu - three point scoring in a normal shiai or match.

Sageto - holding the shinai at the left side of the body.

Senpo - the first contestant in a team match.

Shiai-funo - a winner when one of the opponents cannot continue the match.

Shiai-kyohi - a match winner called when there is a 
refusal or discontinuation of the match.

Shinai - a four piece bamboo or fiberglas sword used for 
practise and shiai. It must meet minimum weight and length 
specifications as noted for age and class group.
 
 - chigiri - the metal spacer in the shinai's hilt 
          which keeps the four bamboo staves from slipping 
          forward or backward.

 - datotsu-bu - the tip portion of the shinai which 
          must make contact for a valid point or yuko datotsu.

 - ken-sen - the front "tip" of a shinai.

 - jin-bu - the portion from the tsuba to the front tip 
          of the shinai.

 - nakayui - the leather wrap at the front third of a 
          shinai. It keeps the bamboos stave from separating.
 
 - saki-gawa - the leather covering at the tip of the shinai.

 - shin - the rubber spacer placed at the inside 
          front tip of a shinai.

 - tsuka - the handle portion of the shinai.
 
 - tsuka-gashira - the bottom or handle end of a shinai.

 - tsuba - the hilt guard on the shinai. May be made 
          of leather, rubber  or synthetic. It must not
          pass over the Tsuka-gawa or leather handle.

 - tsuru - the string or "himo" that holds the nakayui 
          and tuska-gawa together and keeps the four bamboo staves tight.

Shinai-hanashi - dropping a shinai during a match.

Shinpan - a referee.
 
Shinpancho - the chief judge overseeing all court actions.

Shinpan Shunin - the chief court judge who assists the 
chief judge during a match.

Shinpan-in - the team of referees in a court. The team 
consists of the Shu-shin (the chief referee) and two 
Fuku-shin (subreferees).

Shobu - the command to restart a match for the match point.

Shobu-ari - announces a winner in a match.
Son-kyo - the crouching position taken just before and after a match.

Sosai - an offset when two players commit a foul as the 
same time and the fouls are offset - no penalty.

Tabi - footwear.

Taisho - the last contestant in a team match.

Taito - holding the shinai at waist level.

Tare - the waist protector.

Tsuki - the throat thrust or hit.

Tsuki-tare - the throat protector on the men.

Wakki-gakame - ready position with the shinai downward 
and near the right foot.

Yame - the command to stop.

Yuko Datotsu - a valid strike or point. Must combine 
correct call, execution and follow through.

Zan-shin - the follow through of a strike, a state of energy, 
execution, and alertness against an opponent.

Zekken - the name tag, made of cloth or leather and attached to the Tare.

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  1. Artikel ini sangat menarik, terutama karena saya sedang mencari pemikiran tentang hal ini Kamis lalu subjek.

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  2. This comment has been removed by a blog administrator.

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  3. where r u doing kendo?
    u do it regularly?
    im interested

    ReplyDelete
  4. I'm a girl who wear hijab and I'm thinking about starting kendo, is there any restriction or laws in kendo against hijab or will it affect my training ?

    ReplyDelete

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